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Ironclad Tactics Download 10 Mb

Updated: Mar 30, 2020





















































About This Game Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!Key Features:Includes the 'Rise of Dmitry' and 'Blood and Ironclads' add-on campaigns!No microtransactions! Unlock cards by playing the game, not by purchasing them separately.Experience unique gameplay, with rapid, simultaneous turns that blend the precision of tactics and card games with the spontaneity of fast-paced strategy games.Follow the campaign story through a fully-illustrated, character-driven interactive graphic novel.Collect cards as you play through the campaign and build your own decks to crush your foes.Play with your friends in the co-op story campaign or against them in skirmish and nemesis modes.Face off against online challengers in quick-skirmish mode, and unlock special cards when you win.Bonus! Includes a high-quality digital artbook, a printable papercraft model of an ironclad, and the Ironclad Tactics OST, with music by Evan Le Ny and Farewell to the Woods. 7aa9394dea Title: Ironclad TacticsGenre: Casual, Indie, StrategyDeveloper:ZachtronicsPublisher:ZachtronicsRelease Date: 18 Sep, 2013 Ironclad Tactics Download 10 Mb ironclad tactics ios. ironclad tactical operator grip. ironclad tactics gog. ironclad tactics metacritic. ironclad tactical gloves. ironclad tactics all cards. ironclad tactics deluxe edition review. ironclad tactics ps4 review. ironclad tactical gloves review. ironclad tactics walkthrough. ironclad tactics apk full. ironclad tactics free download. ironclad tactics wiki. ironclad tactics achievement. ironclad tactics cards. ironclad tactics port of seattle. ironclad tactics pc. ironclad tactics trophy guide. ironclad tactics tips. ironclad tactics new game plus. ironclad exo tactical gloves. ironclad tactics gameplay. ironclad tactics review. ironclad tactics igg. ironclad tactical grip shooting gloves. ironclad tactics ps4. ironclad tactical gloves uk. ironclad tactics download. ironclad tactics trophies. ironclad tactics menacing. ironclad tactics trainer. ironclad tactical shirt. ironclad tactics ps store. ironclad tactics test. ironclad tactics android. ironclad tactics coop. ironclad tactics steam. ironclad tactical wallet. ironclad tactical pro. ironclad tactics abandoned warehouse. ironclad tactics best deck. ironclad tactics experimental only deck. ironclad tactics chomikuj. ironclad tactics rise of dmitry. ironclad tactics deluxe edition. ironclad tactical kydex wallet. ironclad tactics slay the spire. arkanaut ironclad tactics (Most of the critisism here is about the expansion campaigns-- although I found the original campaign frustrating at times, it was in a more pleasant way!)I love pretty much every game Zachtronics has released, and while I find this game mostly enjoyable, the amount of artificial difficulty introduced is maddening. The AI isn't particularly intelligent. The computer will frequently, for example, equip a weapon to an ironclad that is 3 empty spaces away from making it to your side, which is a waste of AP. If you pop an ironclad with a melee weapon right in front of an AI ironclad two spaces from your side equipped with a 2+ range weapon, they wont swap that weapon out to kill your ironclad and make it to your side-- it'll just sit there and die. To make up for the lackluster AI, however, the player is handicapped in a number of ways, making the game feel exceedingly frustrating at times.The player receives a base 1.0AP per turn, while the computer gets 1.5AP. Then add on the fact that many of the AP-boosting objectives tend to be on the enemy's side, and the enemy often has units on the field to claim or defend them before turn 1.This provides the illusion that the enemy's deck is an endless bag of cards where they can just pull out any card they desire at any point. The computer rarely needs to play defensively because they can just spam units to put YOU on defense. Maybe 10% of the time am I able to sneak a raider by the AI when there is an ironclad in play that they can maneuver into his path. Manage to an armored ironclad out to scrap with one weilding a 1 damage weapon? you've got about a 75% chance that they have some way to boost the damage to ignore the armor(depending on enemy factions). You can see how many cards the enemy has in hand, so I don't think the computer actively cheats in this regard-- it's just because of the massive AP boost that the AI gets-- cards don't need to go to waste.TL;DR- Playing checkers with a skilled player is fun, even if they beat you. Playing checkers with an incompetent player whos friends pop in to give them extra game pieces whenever they lose some is frustrating.. I tried really hard to like this game. I beat the main campaign and then did the NG+. I lost countless times on the second map, which is part of the NG tutorial. You have a set deck of cards, and it was still almost impossible to beat and required amazing luck.And that's what makes this game so bad. This game lacks strategy. There is a little bit in deck building, but even if you have the best deck for a mission, there's a big chance you'll lose because of the luck of the draw. The last two boss fights had me cursing at the screen because the game puts all odds against you.Losing isn't fun, and this game does its best to make sure that you're going to lose. This game isn't worth it for free because it will just stress you out trying to enjoy it.. Fun tactical gameplay, cool graphic-novel visuals, and a cheap price. Sounds like a great package! And it is, for a little while. Unfortunately, the AI sucks, and instead of making a more difficult AI on the harder levels, it just cheats.That's right, instead of bothering to make the game challenge you, the devs just give the AI more action points than you get, no deck limit (you have one), and the ability to play cards and abilities outside of the normal phases. That's incredibly lazy design, and it killed the budding affection I had for the game.If you're a tactics fan and can get it cheap on a sale weekend, I'd say buy it - it's worth $3 for multiplayer. But I can't recommend it wholeheartedly due to the AI cop-out by the designers.. (Most of the critisism here is about the expansion campaigns-- although I found the original campaign frustrating at times, it was in a more pleasant way!)I love pretty much every game Zachtronics has released, and while I find this game mostly enjoyable, the amount of artificial difficulty introduced is maddening. The AI isn't particularly intelligent. The computer will frequently, for example, equip a weapon to an ironclad that is 3 empty spaces away from making it to your side, which is a waste of AP. If you pop an ironclad with a melee weapon right in front of an AI ironclad two spaces from your side equipped with a 2+ range weapon, they wont swap that weapon out to kill your ironclad and make it to your side-- it'll just sit there and die. To make up for the lackluster AI, however, the player is handicapped in a number of ways, making the game feel exceedingly frustrating at times.The player receives a base 1.0AP per turn, while the computer gets 1.5AP. Then add on the fact that many of the AP-boosting objectives tend to be on the enemy's side, and the enemy often has units on the field to claim or defend them before turn 1.This provides the illusion that the enemy's deck is an endless bag of cards where they can just pull out any card they desire at any point. The computer rarely needs to play defensively because they can just spam units to put YOU on defense. Maybe 10% of the time am I able to sneak a raider by the AI when there is an ironclad in play that they can maneuver into his path. Manage to an armored ironclad out to scrap with one weilding a 1 damage weapon? you've got about a 75% chance that they have some way to boost the damage to ignore the armor(depending on enemy factions). You can see how many cards the enemy has in hand, so I don't think the computer actively cheats in this regard-- it's just because of the massive AP boost that the AI gets-- cards don't need to go to waste.TL;DR- Playing checkers with a skilled player is fun, even if they beat you. Playing checkers with an incompetent player whos friends pop in to give them extra game pieces whenever they lose some is frustrating.. This game was very fascinating for me, being completely unfamiliar with CCGs, limited interest in turn based strategies and none at all in computerised boardgames - this game is basically all three, and it's easy to see this as a tabletop game. However, it sucks you in quickly and, it must be said, sneakily. The tutorials flow seamlessly into the main campaign, from missions where you have just a handful of cards and playing them is so simple you don't even grasp what the challenge could possibly be, and yet soon every missions presents a new and fresh challenge. This may be the best learning curve I have ever encountered, and the tutorialising is very gentle. You encounter more and more challenging units to defeat, and the game encourages out-of-the-box thinking. Beating the game is a healthy challenge, and 100% completion is Herculean, which is how it should be.The story, meanwhile, is absolute nonsense but very enjoyable. That is to say, it's steampunk.. This game has a framework with so much potential I was really excited the first few rounds. Unfortunately, before long it starts to feel like playing rock-paper-scissors with, well, a computer. Random play is equally effective as well-thought strategy and winning or losing feels like a flip of the coin. However if you lose a round the computer will replay the round virtually identically so it becomes trivial to win next time.There's a really good game waiting to be made here, but this isn't it.. I tried really hard to like this game. I beat the main campaign and then did the NG+. I lost countless times on the second map, which is part of the NG tutorial. You have a set deck of cards, and it was still almost impossible to beat and required amazing luck.And that's what makes this game so bad. This game lacks strategy. There is a little bit in deck building, but even if you have the best deck for a mission, there's a big chance you'll lose because of the luck of the draw. The last two boss fights had me cursing at the screen because the game puts all odds against you.Losing isn't fun, and this game does its best to make sure that you're going to lose. This game isn't worth it for free because it will just stress you out trying to enjoy it.. Really intriguing concept, but gameplay (single-player, at least - I haven't played any online matches) is awkward and ultimately unsatisfying.On paper it sounds great: take the deck-building elements of a CCG and then use the deck to spawn not just static units, but pieces on a small gameboard (lane-based, in this case.) The biggest reason it doesn't all come together is that given the scrolling card mechanic, even the best decks show huge variability in effectiveness depending on draw order. You can play one round and get nothing but "upgrades" while your opponent rolls out unit after unit, then start over with the same deck and steamroll her right off the map. I know, you're thinking "L2P n3wb, u hav to balance ur deck." But that's really not it. A deck that's statistically well balanced can still hit awful runs, and because each player's hand is constantly pruned to the last 5 cards dealt, there's no recovering from them.As it stands, the strategy aspect of the game feels pretty much absent - less like poker, more like war (you know, the card game "war.") Plenty of flavor, just not much depth.

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